The Wii U Sonic Boom demo I played at PAX Prime was broken up into three parts: an underground laboratory full of 3D platforming challenges, a boss fight and a twisting pathway reminiscent of classic stages, where speed was pivotal. Yet Sonic Boom: Rise of Lyric developer Big Red Button Entertainment has done just that, and in an ironic twist, the slowest parts of the game may end up being the best. The assumption, of course, is that making Sonic slow would strip him of his defining asset. With the addition of another dimension however, too much speed makes Sonic difficult to control. And it's all because he's too fast.įocusing on speed worked in the days of the Sega Genesis – days when players only had to worry about going left, right, up and down. His games find only so-so levels of success, and there's even a meme named after the cycle of hype and disappointment that each new title generates. Ever since transitioning to 3D, our dear blue hedgehog has stumbled.
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